A seer in Lord British's castle provides the player with feedback on their progress in the virtues. Through meditation and correctly repeating the virtue's Mantra one to three times at the shrine, the player gains insight and ultimately enlightenment in the virtue. Shrines to each of the virtues are scattered about Britannia, each requiring the player to possess the corresponding virtue's Rune before allowing entry. Enlightenment in the virtues is achieved through the player's actions as well as through meditation at shrines. This was also the first Ultima game where you had to play as a human, eliminating other races such as the elves, dwarves, and "bobbits" found in previous games altogether (however, even in the first three Ultimas where they could be chosen as player characters, there were never any non-player characters of those non-human races).Īlthough each profession embodies a particular virtue, to become an Avatar the player must achieve enlightenment in all eight virtues. For example, choosing Compassion makes you a Bard, Honor a Paladin, Sacrifice a Tinker, and so on. These situations do not have one correct resolution rather, players must rank the eight virtues and whichever stands as their highest priority determines the type of character they will play. Instead of simply choosing stats to assign points to as in the first three Ultima games, you are instead asked various ethical dilemmas by a Gypsy using remotely tarot-like cards of the eight virtues.
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